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Tag: capcom

November 10, 2013November 10, 2013

Hello again.

This site has been sadly neglected for some years now. I’ve been busy with lots of other things, but I still do find time to play video games now and then. Unfortunately, I don’t have the headspace left over to write for this site the way I used to, but if I can keep it […]

trevorimpressionscapcom, commando, famicom, hudson, jajamaru, jaleco, milon's secret castle, nintendo, retro1 Comment on Hello again.
May 1, 2006January 26, 2011

Everblue 2

The “vacation game” came into its own as a genre beginning around 1999, with it games like the Aquanaut’s Holiday series, Kita he, Boku no Natsuyasumi, Dead or Alive Xtreme Beach Volleyball, and others. They are vacations not just because of their generally-idyllic settings and touristy gameplay tasks, but in the way that their gameplay […]

trevorreviewarika, capcom, ps2, review, underwaterLeave a Comment on Everblue 2
February 12, 2006January 26, 2011

Killer7

This game would really have been better off not being a game at all. I didn’t go into Killer7 expecting much, so what I found, with regard to its presentation, visual design, interface, and music, sort of smacked me upside the head and made me pay attention. Disregarding the actual gameplay elements, Killer7 is a […]

trevorreviewcapcom, gamecube, grasshopper, suda51Leave a Comment on Killer7
January 30, 2006January 27, 2011

Shin Onimusha: Dawn of Dreams

I finally cleared Capcom’s latest entry in the Onimusha series, and I can definitely see why they’re dropping the number and going with “new” (shin) instead. While the game shares many similarities in style and basic templates with its predessesors, the execution is almost completely different this time around.

chrisreviewaction, capcom, ps2Leave a Comment on Shin Onimusha: Dawn of Dreams
June 22, 2005January 11, 2013

Resident Evil 4 wrap-up

I finished Resident Evil 4 on Sunday. It was a pretty flat, unmemorable experience for me, for the most part, just because it went so easy on me. The Mercenaries subgame shows just how versatile and developed the mechanics are for skill-based play, but those in charge of the game generally chose not to exercise […]

trevorreviewcapcom, impressions, re4, resident evil 4, reviewLeave a Comment on Resident Evil 4 wrap-up

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