What makes a successful Simple 2000 Series game? Sometimes it’s a collision of original elements that have been refined over several games, often on other publishers’ dimes. Sometimes it’s a mere port or remake of a game that’s previously found success as a full-priced release. The well-executed, original, non-franchise title is a rarity among the rare good games in D3 Publisher’s catalog. However, the necessary alignment of heavenly bodies seems to have been just right for the release of developer Vingt-et-un Systems’ April release, Simple 2000 Series Vol. 99: The Genshijin, or The Primitive Man.
The Genshijin can best be described as a combination of Nintendo’s real-time-strategy-explorer Pikmin and Artdink’s bizarro caveman-sim Tail of the Sun. As the game begins, you control a diminutive monkey living in a small monkey-village. Your monkey is ever-so-slightly bigger than the rest of the monkeys in his tribe, and therefore is able to boss other monkeys around and lead them on sorties into the great wilderness outside. The monkeys in the boss’s party follow him in formation and act on the commands he gives. They can pick up food and artifacts, attack wild beasts with their monkey-fists, and work together to surmount obstacles (which are usually great slabs of rock that serve as gates between areas).
The most interesting Simple 2000 titles all start with a great concept. Volume 95, The Zombie vs. Ambulance (say that title to yourself, out loud), has that in spades, but is a concept enough to carry a game?
You control the last doctor alive in a city that’s been overrun by zombies. Ignoring the pleas of the other remaining hospital staff, the main character takes it upon himself to rescue every citizen that has survived the zombie apocalypse, using the last ambulance left in the hospital’s garage. Zombies roam the city’s streets and are spawned from thin air at a steady pace, menacing your vehicle and its passengers. What’s the solution to the problem? Running the undead over at full speed, of course. Guts and gore go flying everywhere with a successful hit, and multiple successive kills fill up the requisite combo meter. High combos add bonus time to the timer that limits the amount of time the player has before the hospital is overrun and it’s game over.