Koei has quietly released another entry in this long-running series in English, and it’s received the same sort of reception each game usually does: fan excitement, concessionary reviews in the sixes or sevens, and widespread indifference. It’s kind of a shame that the series that represents what’s perhaps the only gig in town for Civilization-style strategy on consoles is so consistently ignored by most gamers. But given this site’s previous coverage of Koei’s forays into Chinese history, Romance of the Three Kingdoms XI is certainly not going to be the first to be ignored ’round here.
Tag Archives: strategy
So, I’ve picked up RTK10 again lately and have continued my game as Yu Jin, except I’m serving under the Southland’s ruler Sun Jian instead of the crafty Cao Cao (who Yu Jin served historically). The AI in this game really is too dumb. I’m the only reason Sun Jian has gained any territory at all, since I’ve been serving as prefect and later viceroy for most of my game. I’ve conquered quite a bit of territory, marching steadily up north from the Southland through the middle of the central heartlands, right up until I’ve bumped into the Yuans and have started to encircle the Caos, while Sun Jian’s mostly traded a few petty cities back and forth with unambitious Southland lords. Continue reading