Since the all-but-demise of D3 Publisher’s Simple series of budget games, I’ve missed its particular blend of hooks-and-wire, no-budget ingenuity in gaming. It’s improbable for that type of development model to exist in the form of disc- or cartridge-based releases in the game industry’s current climate, and D3 hasn’t moved its business model into the downloadable realm beyond a few token releases.
Lately, however, I’ve started looking at homebrew and otherwise independently-developed games available on Xbox Live Arcade’s Indie Games section. Certainly, there’s an awful lot of underdeveloped, unplayable, undergrad-CS projects full of programmer art among the 2000-plus titles available on the service. But at the same time, there are games that show plenty of ingenuity and make excellent use of the resources available to the small teams making them.
The first of these I want to look at is Tekkou Hohei (鉄鋼歩兵, which translates as Steel Infantry), a mecha shooter made by a Japanese team of two members. You pilot a robot that’s reminiscent of Front Mission and fight other robots in arena-like stages using small arms, rocket launchers, and plain old mecha fists.