It’s always fun to pick a console’s remains after its death for cheap goodies that are worth playing. The original Xbox has hit this sweet spot, and as I still have a perfectly-functioning black box, I don’t have to worry about backwards-compatibility issues. I’ve been rifling through the budget bins with a taste for Western titles with good writing and an adventure bent. The first of these I’ve finished is Tomb Raider Legend.
Before Legend came out, there was a lot of speculation that it would be the game to save the series after Core Design’s bumblings, and it had a lot to live up to. Clearly, it was successful. Since I’m only just now playing the game, after all its promises have been fulfilled, I can thankfully evaluate it on its own merits.
For a game that spent three years in publishing-hell and entertains such lofty influences as Treasure’s Ikaruga and several of Konami’s classic 2D series, one might expect The Red Star to end up rather disappointing. This isn’t the case.
It’s interesting to imagine what might have come of this game if it Koei – the game’s publisher outside of Japan – had actually secured the license to a certain Ridley Scott movie. Colosseum: Road to Freedom was actually released as Gladiator: Road to Freedom in Japan, but with the precedent of the movie and an Acclaim title of the same name, things had to be shuffled a bit. As things played out, Colosseum received next to no attention in the US, likely not in the least due to little advertising by Koei and a miniscule print run. Reviews mostly showed disinterest or bewilderment, while one or two did admit the potential for niche appeal. So, was this game unjustly ignored? If so, what’s compelling about it?