REVOLVER360

The Xbox Live Indie Games Marketplace is rife with half-baked ideas and poor production values. Its existence as a place for amateur programmers to showcase their talents and test new ideas is admirable, but rarely does it translate into an actual, solid game. I’m more than willing to pay a couple bucks for an interesting concept, but REVOLVER360 is one of the few times on the Indie Games Marketplace I felt like I paid a couple bucks for an actual game.

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Demo Impressions: Catherine

As several staff members have an interest in Catherine, we are offering multiple opinions on the recent PS3 demo.

Impressions by Chris:

This week Index Holdings released the free playable demo of Catherine on the Playstation Store and Xbox Live in Japan. Like the good Atlus fan I am, I checked it out dutifully. Before the demo, it wasn’t entirely clear to me what sort of game Catherine would be, aside from some sort of puzzle/action game with boxes, some climbing mechanic, and horrific and nightmarish bosses.

After playing the demo, the sort of game it was became pretty clear. The narrative frame of the game is executed in a very Japanese adventure game style – which is to say it has anime movies, fully voiced cutscenes of characters talking on and on, and occasional interactive decision-making (in this case, in the form of replying to mail messages from your girlfriend on your phone). Continue reading

Welcome back.

Or, rather, should you be welcoming the site back? It’s been asleep for a while (several years!), but updates will continue on a semi-regular basis. There are now several writers on board, and there will be a greater variety of interest areas represented.

Personally, since the release of dive, I’ve been spending my free time mostly on photography, but I have managed to play the odd game here and there. Last year I moved from Utah to New York City, which means I’m now in close proximity to a Book Off store and its vast selection of cheap PS1 and PS2 imports – prime material for this site.

Stay tuned. Good to have you (us) back.

Influences and accessibility in Tomb Raider: Legend

Lara's looking nicely humanized these days.It’s always fun to pick a console’s remains after its death for cheap goodies that are worth playing. The original Xbox has hit this sweet spot, and as I still have a perfectly-functioning black box, I don’t have to worry about backwards-compatibility issues. I’ve been rifling through the budget bins with a taste for Western titles with good writing and an adventure bent. The first of these I’ve finished is Tomb Raider Legend.

Before Legend came out, there was a lot of speculation that it would be the game to save the series after Core Design’s bumblings, and it had a lot to live up to. Clearly, it was successful. Since I’m only just now playing the game, after all its promises have been fulfilled, I can thankfully evaluate it on its own merits.

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