The Life Lessons of Super Adventure Island

Super Adventure Island

It’s been almost 19 years since that fateful birthday for which I received my very first video game console, a Super Nintendo Entertainment System. The pack-in game, of course, was the devastatingly great Super Mario World. But my grandmother had also sweetened the pot with the addition of Hudson’s Super Adventure Island. I’m absolutely certain she had no idea what Super Adventure Island was (or what a Super Nintendo was, as evidenced years later when she rented a copy of Double Dragon and attempted to stick it into the VCR, bless her heart). But through her gift, she inadvertently gave me an education.

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Influences and accessibility in Tomb Raider: Legend

Lara's looking nicely humanized these days.It’s always fun to pick a console’s remains after its death for cheap goodies that are worth playing. The original Xbox has hit this sweet spot, and as I still have a perfectly-functioning black box, I don’t have to worry about backwards-compatibility issues. I’ve been rifling through the budget bins with a taste for Western titles with good writing and an adventure bent. The first of these I’ve finished is Tomb Raider Legend.

Before Legend came out, there was a lot of speculation that it would be the game to save the series after Core Design’s bumblings, and it had a lot to live up to. Clearly, it was successful. Since I’m only just now playing the game, after all its promises have been fulfilled, I can thankfully evaluate it on its own merits.

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