Koei has quietly released another entry in this long-running series in English, and it’s received the same sort of reception each game usually does: fan excitement, concessionary reviews in the sixes or sevens, and widespread indifference. It’s kind of a shame that the series that represents what’s perhaps the only gig in town for Civilization-style strategy on consoles is so consistently ignored by most gamers. But given this site’s previous coverage of Koei’s forays into Chinese history, Romance of the Three Kingdoms XI is certainly not going to be the first to be ignored ’round here.
Monthly Archives: April 2007
What makes a Simple 2000 release worthwhile? Does the concept need to be original? Does the game have to be “good?” Or simply playable? There are roughly three grades of Simple 2000 games out there: those that are terrible and unplayable, those that are terrible and playable, and those that are not terrible. I had fully expected this game to fall into the first category, but I found something that just barely sneaks into the second.